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Duskmourn: House of Horror Removal List


This is a list of all the removal in Duskmourn: House of Horror, divided into permanent creature removal, temporary creature removal (such as bounce, tap, and falter effects), non-creature removal, and off-battlefield removal (hand, stack, and graveyard).

  • Rooms with a Door that functions as removal have the mana cost of that Door listed. (There are no rooms where both Doors have a removal effect.)
  • Osseous Sticktwister is not listed as creature removal or off-battlefield removal because opponents can choose to take damage instead.
  • Leyline of the Void and Valgavoth, Terror Eater are not listed as off-battlefield removal because they don't remove cards already in an opponent's graveyard.
  • Special Guest cards are not included since they only occur in one out of 64 booster packs, and only three of the ten Special Guests in the set serve as removal (Expropriate, Damnation, and Unholy Heat; Noxious Revival can be used to remove a card from an opponent's graveyard, but would only be used in that manner in exceptional circumstances).
  • I'm not listing Planeswalker removal because there's only one Planeswalker in the set, and it is a Mythic Rare.

While Duskmourn: House of Horrors provides good removal, it also has many creatures that generate card advantage. Removal that is cheap and/or flexible is always going to be drafted early, but I expect those creatures will often be higher picks than generic removal (although you'll always want to run at least a handful of removal spells to deal with opposing bombs, even if those spells are expensive and inflexible).

Duskmourn also has more mass removal than usual. White has Split Up and Restricted Office // Lecture Hall, Black has Let's Play a Game and Meathook Massacre II, and Red has Pyroclasm, The Rollercrusher Ride, and Waltz of Rage. All but Let's Play a Game and Pyroclasm are Rare or Mythic, and those two only take out smaller creatures, but there's enough mass removal in aggregate that you may want to avoid overextending against an opponent who appears to be holding back on playing creatures.

Permanent Creature Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
Colorless Bear Trap Common Artifact Flash {3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.
White Unwanted Remake Uncommon Instant Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
/ Seized from Slumber Common Instant This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Exorcise Uncommon Sorcery Exile target artifact, enchantment, or creature with power 4 or greater.
Sheltered by Ghosts Uncommon Enchantment Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Trapped in the Screen Common Enchantment Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.
Split Up Rare Sorcery Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.
Unidentified Hovership Rare Artifact Flying When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less. When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread. Crew 1
Fear of Abduction Uncommon Enchantment Creature As an additional cost to cast this spell, exile a creature you control. Flying When Fear of Abduction enters, exile target creature an opponent controls. When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand. 5/5
Blue Unable to Scream Common Enchantment Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.
Stay Hidden, Stay Silent Uncommon Enchantment Enchant creature When Stay Hidden, Stay Silent enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
Duskmourn's Domination Uncommon Enchantment Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities.
Black Fear of Lost Teeth Common Enchantment Creature When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. 1/1
Final Vengeance Common Sorcery As an additional cost to cast this spell, sacrifice a creature or enchantment. Exile target creature.
Winter's Intervention Common Instant Winter's Intervention deals 2 damage to target creature. You gain 2 life.
Nowhere to Run Uncommon Enchantment Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Sporogenic Infection Uncommon Enchantment Enchant creature When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. When enchanted creature is dealt damage, destroy it.
Murder Common Instant Destroy target creature.
Withering Torment Uncommon Instant Destroy target creature or enchantment. You lose 2 life.
Come Back Wrong Rare Sorcery Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Let's Play a Game Uncommon Sorcery Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.
Live or Die Uncommon Instant Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature.
Miasma Demon Uncommon Creature Flying When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn. 5/4
Meathook Massacre II Mythic Enchantment When Meathook Massacre II enters, each player sacrifices X creatures. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Vile Mutilator Uncommon Creature As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying, trample When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature. 6/5
Red Trial of Agony Uncommon Sorcery Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
Scorching Dragonfire Common Instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
/ Betrayer's Bargain Uncommon Instant As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}. Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Pyroclasm Uncommon Sorcery Pyroclasm deals 2 damage to each creature.
Chainsaw Rare Artifact When Chainsaw enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on Chainsaw. Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. Equip {3}
Glassworks // Shattered Yard Common Enchantment (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, this Room deals 4 damage to target creature an opponent controls. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of your end step, this Room deals 1 damage to each opponent.
Screaming Nemesis Mythic Creature Haste Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. 3/3
Infernal Phantom Uncommon Creature Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. When Infernal Phantom dies, it deals damage equal to its power to any target. 2/3
The Rollercrusher Ride Mythic Enchantment Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Boilerbilges Ripper Common Creature When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target. 4/4
Impossible Inferno Common Instant Impossible Inferno deals 6 damage to target creature. Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Waltz of Rage Rare Sorcery Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Fear of Burning Alive Uncommon Enchantment Creature When Fear of Burning Alive enters, it deals 4 damage to each opponent. Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls. 4/4
Overlord of the Boilerbilges Mythic Enchantment Creature Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. 5/5
Green Coordinated Clobbering Uncommon Sorcery Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
Monstrous Emergence Common Sorcery As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand. Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.
Multi-Color Restricted Office // Lecture Hall Rare Enchantment (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, destroy all creatures with power 3 or greater. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Other permanents you control have hexproof.
Roaring Furnace // Steaming Sauna Rare Enchantment (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) You have no maximum hand size. At the beginning of your end step, draw a card.
Beastie Beatdown Uncommon Sorcery Choose target creature you control and target creature an opponent controls. Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. The creature you control deals damage equal to its power to the creature an opponent controls.
/ Drag to the Roots Uncommon Instant Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.
Sawblade Skinripper Uncommon Creature Menace {2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper. At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target. 3/2

Temporary Creature Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
White Fear of Immobility Common Enchantment Creature When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/4
Blue Bottomless Pool // Locker Room Uncommon Enchantment (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, return up to one target creature to its owner's hand. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever one or more creatures you control deal combat damage to a player, draw a card.
Floodpits Drowner Uncommon Creature Flash Vigilance When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it. {1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries. 2/1
Meat Locker // Drowned Diner Common Enchantment (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, draw three cards, then discard a card.
Unnerving Grasp Uncommon Sorcery Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Vanish from Sight Common Instant Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Red Trial of Agony Uncommon Sorcery Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
Untimely Malfunction Uncommon Instant Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Vengeful Possession Uncommon Sorcery Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
Multi-Color Baseball Bat Uncommon Artifact When Baseball Bat enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Kaito, Bane of Nightmares Mythic Planeswalker Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. −2: Tap target creature. Put two stun counters on it.

Artifact, Enchantment, and Land Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
White Exorcise Uncommon Sorcery Exile target artifact, enchantment, or creature with power 4 or greater.
Sheltered by Ghosts Uncommon Enchantment Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Trapped in the Screen Common Enchantment Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.
Blue Unnerving Grasp Uncommon Sorcery Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Vanish from Sight Common Instant Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Black Withering Torment Uncommon Instant Destroy target creature or enchantment. You lose 2 life.
Vile Mutilator Uncommon Creature As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying, trample When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature. 6/5
Red Untimely Malfunction Uncommon Instant Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Green Insidious Fungus Uncommon Creature {2}, Sacrifice Insidious Fungus: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped. 1/2
Cathartic Parting Uncommon Sorcery The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
Break Down the Door Uncommon Instant Choose one — • Exile target artifact. • Exile target enchantment. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Anthropede Common Creature Reach When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room. 3/4
Multi-Color / Drag to the Roots Uncommon Instant Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.

Off-Battlefield Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
Colorless Ghost Vacuum Rare Artifact {T}: Exile target card from a graveyard. {6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Malevolent Chandelier Common Artifact Creature Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery. 4/4
White Veteran Survivor Uncommon Creature Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) 2/1
Blue Don't Make a Sound Common Instant Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Get Out Uncommon Instant Choose one — • Counter target creature or enchantment spell. • Return one or two target creatures and/or enchantments you own to your hand.
Twist Reality Common Instant Choose one — • Counter target spell. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Fear of Impostors Uncommon Enchantment Creature Flash When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) 3/2
Black Cracked Skull Common Enchantment Enchant creature When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. When enchanted creature is dealt damage, destroy it.
Fanatic of the Harrowing Common Creature When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. 2/2
Let's Play a Game Uncommon Sorcery Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.
Red Untimely Malfunction Uncommon Instant Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Multi-Color Victor, Valgavoth's Seneschal Rare Creature Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. 3/3


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