Vault 12: The Necropolis
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Fallout
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Vault 12: The Necropolis
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Standard | Not Legal |
Alchemy | Not Legal |
Historic | Not Legal |
Explorer | Not Legal |
Timeless | Not Legal |
Pioneer | Not Legal |
Modern | Not Legal |
Legacy | Legal |
Vintage | Legal |
Commander | Legal |
Brawl | Not Legal |
Duel Commander | Legal |
Commander 1v1 | Legal |
Penny Dreadful | Not Legal |
Pauper | Not Legal |
Decks Using Vault 12: The Necropolis
27 | The Wise Mothman | Commander | $ 619 |
13 | The Master, Transcendent | Commander | $ 795 |
3 | Caesar, Legion's Emperor | Commander 1v1 | $ 776 |
2 | Tom Bombadil | Commander | $ 670 |
1 | Atraxa, Praetors' Voice | Commander | $ 1,110 |
1 | Gisa and Geralf | Commander | $ 395 |
1 | Horobi, Death's Wail | Commander | $ 238 |
1 | Dralnu, Lich Lord | Commander | $ 605 |
1 | Venser, Corpse Puppet | Commander | $ 391 |
1 | Anikthea, Hand of Erebos | Commander | $ 515 |