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Outlaws of Thunder Junction Removal List


This is a list of all the removal in Outlaws of Thunder Junction, divided into permanent creature removal, temporary creature removal (such as bounce, tap, and falter effects), non-creature removal, and off-battlefield removal (hand, stack, and graveyard).

  • The list includes cards from The Big Score bonus sheet but not from the Breaking News bonus sheet. This is because all but six of the cards in the latter fit into at least one of the removal categories, and three of the categories would double in size.
  • Unlike with the list of instant-speed tricks, I'm not listing the entire range of possible mana costs for spells with Spree, just that of the relevant removal modes.
  • Archangel of Tithes isn't listed as creature removal because your opponent can pay to attack with their key attacker(s).
  • Metamorphic Blast, Rooftop Assassin, and Taii Wakeen, Perfect Shot are not listed as permanent creature removal because they can't kill a creature on their own. However, Metamorphic Blast is listed as temporary creature removal because it can neutralize an attacker for a turn.
  • Take for a Ride is listed under both temporary and permanent creature removal. The latter mode is when it is cast at instant speed during an opponent's combat phase to borrow a creature (including one that is not attacking) and block with it.
  • I'm not listing Planeswalker removal because there are only three Planeswalkers in the set (including both bonus sheets), all at Mythic.

Outlaws of Thunder Junction has a lot of good removal. However, there are also a number of creatures at Common and Uncommon that can generate card advantage, and spending one-for-one removal to neutralize them seems like a losing proposition. At the same time, there are many bombs at Rare and Mythic that I've seen single-handedly swing games, and you should try to have answers for those. Unconditional removal that is expensive doesn't make the cut in all Limited formats, but it probably will in this set. And while you need to have some cheaper removal to deal with smaller bombs and to avoid being underrun by faster decks, you may not want to overload your deck with single-target removal that can only deal with smaller creatures.

Permanent Creature Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
Colorless Boom Box Uncommon Artifact {6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
White Steer Clear Common Instant Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Eriette's Lullaby Common Sorcery Destroy target tapped creature. You gain 2 life.
Bovine Intervention Uncommon Instant Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
High Noon Rare Enchantment Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
/ Mystical Tether Common Enchantment You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
Getaway Glamer Uncommon Instant Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.
Lassoed by the Law Uncommon Enchantment When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Final Showdown Mythic Instant Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.
Blue Stop Cold Common Enchantment Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Shifting Grift Uncommon Sorcery Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments.
Black Skulduggery Common Instant Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Desert's Due Common Instant Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Shoot the Sheriff Uncommon Instant Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
/ Harvester of Misery Mythic Creature Menace When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. {1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. 5/4
Neutralize the Guards Uncommon Instant Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Consuming Ashes Common Instant Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Unfortunate Accident Uncommon Instant Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Rush of Dread Rare Sorcery Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.
Ambush Gigapede Common Creature Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. 6/2
Red Hell to Pay Rare Sorcery Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Thunder Salvo Common Instant Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
Scorching Shot Uncommon Sorcery Scorching Shot deals 5 damage to target creature.
Legion Extruder Mythic Artifact When Legion Extruder enters the battlefield, it deals 2 damage to any target. {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
Explosive Derailment Common Instant Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact.
Take for a Ride Uncommon Sorcery Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
/ Caught in the Crossfire Uncommon Instant Spree (Choose one or more additional costs.) + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Longhorn Sharpshooter Uncommon Creature Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3
Trick Shot Common Instant Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Terror of the Peaks Mythic Creature Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. 5/4
Green Throw from the Saddle Common Sorcery Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Betrayal at the Vault Uncommon Instant Target creature you control deals damage equal to its power to each of two other target creatures.
Multi-Color Slick Sequence Uncommon Instant Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
Pest Control Mythic Sorcery Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Jolene, Plundering Pugilist Uncommon Creature Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. {1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. 4/2
Ruthless Lawbringer Uncommon Creature When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. 3/2
Breeches, the Blastmaker Rare Creature Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. 3/3
Assimilation Aegis Mythic Artifact When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip {2}
Annie Joins Up Rare Enchantment When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Eriette, the Beguiler Rare Creature Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. 4/4
Roxanne, Starfall Savant Rare Creature Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. 4/3

Temporary Creature Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
Colorless Lost Jitte Mythic Artifact Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip {1}
Sandstorm Verge Uncommon Land {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
White Sterling Keykeeper Common Creature {2}, {T}: Tap target non-Mount creature. 2/2
Getaway Glamer Uncommon Instant Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.
Thunder Lasso Uncommon Artifact When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Blue Harrier Strix Common Creature Flying When Harrier Strix enters the battlefield, tap target permanent. {2}{U}: Draw a card, then discard a card. 1/1
Failed Fording Common Instant Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Metamorphic Blast Uncommon Instant Spree (Choose one or more additional costs.) + {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} — Target player draws two cards.
/ This Town Ain't Big Enough Uncommon Instant This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
Jailbreak Scheme Common Sorcery Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on the top or bottom of their library.
Shackle Slinger Uncommon Creature Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2
Peerless Ropemaster Common Creature When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand. 4/4
Red Take for a Ride Uncommon Sorcery Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Artifact, Enchantment, and Land Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
Colorless Boom Box Uncommon Artifact {6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
White Bovine Intervention Uncommon Instant Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
/ Requisition Raid Uncommon Sorcery Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.
/ Mystical Tether Common Enchantment You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
Lassoed by the Law Uncommon Enchantment When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Blue Failed Fording Common Instant Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
/ This Town Ain't Big Enough Uncommon Instant This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
Jailbreak Scheme Common Sorcery Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on the top or bottom of their library.
/ Shifting Grift Uncommon Sorcery Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments.
Stop Cold Common Enchantment Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Red Explosive Derailment Common Instant Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact.
Territory Forge Mythic Artifact When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card.
Green Voracious Varmint Common Creature Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. 2/2
Multi-Color Pest Control Mythic Sorcery Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Ruthless Lawbringer Uncommon Creature When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. 3/2
Eriette, the Beguiler Rare Creature Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. 4/4

Off-Battlefield Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
White Rest in Peace Mythic Enchantment When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Grand Abolisher Mythic Creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2
Aven Interrupter Rare Creature Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2
Blue Phantom Interference Common Instant Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.
Three Steps Ahead Rare Instant Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.
Black - Hollow Marauder Uncommon Creature This spell costs {1} less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. 4/2
Tinybones Joins Up Rare Enchantment When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
Tinybones, the Pickpocket Mythic Creature Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. 1/1
Binding Negotiation Uncommon Sorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
Hostile Investigator Mythic Creature When Hostile Investigator enters the battlefield, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/3
Rush of Dread Rare Sorcery Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.
Red Return the Favor Uncommon Instant Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
Multi-Color Lazav, Familiar Stranger Uncommon Creature Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4


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